Backend concept

Caching

Cache hits, misses, LRU eviction, TTL, stale data, cache warming, and hit-rate thinking.

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Why this matters

Caches can make systems fast, but they also create freshness and invalidation tradeoffs.

How to practice

Predict hit/miss behavior and know when LRU or TTL changes the answer.

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Learning objectives

  • Predict cache hits and misses from a request sequence.
  • Visualize LRU eviction as cache capacity fills.
  • Understand how TTL changes freshness and hit rate.
  • Map common API outcomes to precise HTTP status codes.
  • Distinguish authentication, authorization, validation, and conflict responses.
  • Recognize when success responses should include a body, a location, or no content.

Common mistakes to avoid

  • Thinking cache capacity is unlimited.
  • Forgetting that reading an item updates its recency in LRU.
  • Using long TTLs for data that must be fresh.
  • Returning 200 OK for every API response and hiding errors inside the JSON body.
  • Using 404 Not Found for authorization failures that should be 403 Forbidden.
  • Using 500 Internal Server Error for client validation mistakes.

Games for Caching

Start with the first game, then use local review history to revisit missed decisions.

Caching Beginner

Cache Eviction Lab

Predict cache hits and misses as requests flow through an LRU cache, then experiment with TTL behavior and stale data tradeoffs.

Time
5-8 minutes
Concept
Cache hits, misses, LRU, TTL, and stale data
  • Data & Performance
  • cache
  • LRU
  • TTL
Play Cache Eviction Lab
APIs Beginner

HTTP Status Defender

Choose the correct HTTP status code for realistic backend scenarios and learn the response semantics behind each answer.

Time
5-8 minutes
Concept
HTTP status codes and response semantics
  • Foundations
  • HTTP
  • REST
  • status codes
Play HTTP Status Defender
Scaling Intermediate

Rate Limit Architect

Choose rate limiting designs for realistic backend traffic patterns, from public APIs and login endpoints to queues, webhooks, and retry storms.

Time
6-9 minutes
Concept
Rate limiting, fairness, backpressure, and abuse protection
  • Data & Performance
  • Rate limiting
  • Scaling
  • 429
Play Rate Limit Architect